Day 24
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#.######################################################################################################################################################
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#>.^v.>^v>><>>^>>v>v^>.<>^.>v^v>..<<><>>>v.><^<.>^.<^>^v^>>v<^>><.^<^.<v>v><><^^<^>>^<<<>.>.>^^^<^<^>.>^v.>.>^>^v<<^^<>><vv<><>>>v^.>^<vvv>.^>v.>.v<v.<#
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#<^^^><<vv<vv^^><>><>vv.vv<>vvvv<vv.>^>^>v^vvv>.<^>v<>>.<><<><>v<v^^<^.v^^><<><^><<.v.vv<<><.<<<<v^^>><^<><^<<<<.>v<^v<v>^>>>><.v>^>.>^<^>>v<v<^vv<v>v<#
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#>>>>^.>.^v>v<.^<^vv^^^<>.>>.>><<.v<v^><^><.<<<><.^v^^v<><v^v><vv<<v<..<<^<.<>^<^v.^>^<v^v.^<v>v<><>>>^v<v.^^<><>><>v<^v>>>^v<v^>v<^vvv><v>^><<><^v>>^>#
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#><<>^>v>.<^^v><v.<>v^<<<>^^v>^.v<<>><>v.v>v^.v>>>^<^><.>>v<<<>vv^.>^>^<><^.>.v^^<v<.^>^><>^<v>vv^v>v^<>><<vv>>>v^^<^v>>>v.<<>.v<><^^v<.^>v>.<^^><vv.^>#
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#<.v^vv^vv>><v>^>>^.vvv^^<v<.v^>><<>v<v<<^<<<vv.>><>v.^>vvv<v<v>^<>>v><.>^.>.^<<<.^vvv>^..^>>.v<v.^v^<^^<<^<^>^v>^v<vvv.v^^v<<<>^v<<<v><>v^<<^><.v>v<v>#
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#<^v^><>v^<.>vv>.^<<<vv^^<><^<^.^^<.^vv^>v^^.^<^>^.^<><><^<<>><vv<v^<>v<><>v^^v<.<v^<v>vvv>^>>^<^><>>^vv<^>><v><^.<<v><v.>^v^v>>>^<vv>v<^<><>.^^>.v><<>#
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#<.><^v>^<.>>v<v>v<^v^v.^>v<.v>.<vv>^>v<v<<>^^.<>.<.vvv<^>v^.^<^v>^.>.v<.v>><<<^vv^.^<<^<^v<v^^^>.><>v.^^.^><<.<vvvv<v><<^vv.<^^^^>^<.<><<>>^>v>.^^v.<<#
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#<<^.>v<><>.^>>^v<<^>vv<^v>><.<v^v^<<><v><^^.^^^>^.><^>v^v<<<<>>^>v>^v<^<>..v<.<v<><>v^>v^^v..<>^<><>^v<<v<<><<.v>...>^^v>.>v^.^>vv>^v<>v><<^.>^^..<<^<#
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#><v^<^..>>v<v.<>vvv>v<v^>>>.v^<^v<>.>^<.<<^<>.<..>.^.>^^>.^.^^>v.v^>v<^>^v.<v^>v^^^vv><^>^>>>v><v<>>>..v.<^<.<<<>>><^<<v>>^<.>^^^<><^<.<^>^<v.^>vv>vv>#
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#<><>v^..>v>^^^^<.v>v>..<>><^><<^v.v.<v^<v><><<<v>>>^^>>v<<>^^<^^^>v.<<>v^<v><v^<<v>>^v>>v><v^^>vv^<^v<^v^.><>vv>>>.>>v^<v^v>><^^v.^<v.><v^^<<<v^>>^v^>#
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#>v><>><<^.>v^.v<<<v><^vv<.v^>v<.>vv>v>>^<^<<><>v>v<v..v<^<.vvv<^>^^v<^.>.^^^>^^v.^.>^>>>^><v<.v<^^^^.v.vv<<vv<.>v<^>v^<<vv^v><v>v^>>v.^.^<<.vv>^^^<^v<#
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#<v^<>>^>>^..vv<^<<<v.v.^vv<.<^^<v^<.>^<.^.<<v^^^<^><>.>>>><^<>^>^v>><v^>v.<.^<v>^^>><><.>^v^>^<>^<^^.<^>^^^^^^vv<>vv^v^v>^v^<v<vv><<vv<^^^.>>^><<<.^>>#
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#<.<v^.>>><vv^.<^^^>>>.><v<v>^<>>.^^vv>>^<<<^v><^^<v<>>^^^^<v^<>^^>><^>v^<<>>v<^.>vvvv>>^<.^>.v<^^<<v>>.vv.v^v<>>>><^v^>>>.v.^^v<<v>v^^>^v>^v<><.v><^v.#
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#><<^v><<<.v<^^><^v<^v.<<<.^^.v>vvvv>^>><^^v<>.<>><<.v^>..^<>.><^>^>^v^^>v<<vv>^>vvv.>^^>^^<<>v>v^>^^^<^v>.v>^<><^<.v<^><<>^.^>>><<v^>v^v^v<^v>>^^^><^<#
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#<^>v<>.>>^.v>^<v><>.v.^^v>^<..v.^>^>.v>>><vv^<>^^>v><>vv.<v<v^vv<.^vv<><v>>>^v><v^vvvvv.<vv>>^v<<.v>v^>v><<<^.<<<<>vv>^>>^<>^^<vvv^<vvvvvv><^^<<<>^^<>#
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#>>.>>.^>..<^<^.<<v<><>..^^<..v<.><^^<v.v^v><>^vv<v<^v<^>.v<vvvv><<<>^>^v^>v<>><vv^v<>>>>>v<v<>^.>><v<v.>><v<v^^<v.<><.<>^^^^v<<^>>.><<.><.v^^..>>>.v>>#
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#>v<v^^<^vvv.>^<>>v^v.vv^>v^vvvvv<>.v^.v<.><>^>>^<<v<^^v>v><^.>>^><>v<vv>v<<^>^>^.<v>vv<<>^^>^<<>v><v>.<<^.<>><<^<<.^<^<<<.^>.<.vv>v^v<^>vvv>^v<<<<v<<<#
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#<^<>v^.^<><>^<>^>v<v.^v..v..vv^.<.^^>^>^><.vv>>.<^..^^^<^<.^^<^^v^<^.<<<<<v<^<<><v>^v.<<>.^>><^>^v>><<v<>^v^<<^>>v<<^.v<<^vv>>v>^.v^^^<><vv^^<<>.v.<><#
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#..vv<v><^vv>.v<v<^v><vvv>.v>^v^>>vv^.^>v.v^^<<>^^<>^<^^>.<^v<v>^>^<v<<v<>v<^^^>v>><><<><.<<><^<v<<>v^^>>v><>^v^.v>^^v<^><><^v<^<vv.vvv><><<>v<<><>v<.>#
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#>>.<^^>><<<^>v<^^>>^<<>><<.<^^^<^^^<^<v<^<<^><<v<v<^^>vv<<^v>.^<^^>><>^^^.>v>v^<^>>v><<^<^^^>v><<>^^v><>v..<.^^>..vv.<v>>>^<<v^<v^^v>>>>.>vv.>>^v>^v<.#
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######################################################################################################################################################.#
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										162
									
								
								24/solution.mjs
									
									
									
									
									
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										162
									
								
								24/solution.mjs
									
									
									
									
									
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import { readFileSync } from 'node:fs';
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const input = readFileSync('input', 'utf-8');
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// Direction
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const D = {
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  R: 0,
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  D: 1,
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  L: 2,
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  U: 3
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};
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class Blizzard {
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  constructor(width, height, x, y, direction) {
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    this.width = width;
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    this.height = height;
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    this.x = x;
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    this.y = y;
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    this.direction = direction;
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  }
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  posAtTime(t) {
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    switch (this.direction) {
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      case D.R: return [(this.x + t) % this.width, this.y];
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      case D.D: return [this.x, (this.y + t) % this.height];
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      case D.L: return [
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        this.width - 1 - (this.width - 1 - this.x + t) % this.width,
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        this.y
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      ];
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      case D.U: return [
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        this.x,
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        this.height - 1 - (this.height - 1 - this.y + t) % this.height,
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      ];
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    }
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  }
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}
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const initialState = input
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  .split('\n')
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  .filter(line => !!line.trim() && !/#.*#.*#/.test(line))
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  .map(line => line.replace(/^#(.*)#$/, '$1'));
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const height = initialState.length;
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const width = initialState[0].length;
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const blizzards = initialState
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  .flatMap((line, y) => line
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    .split('')
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    .flatMap((c, x) => {
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      let direction;
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      switch (c) {
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        case '>': direction = D.R; break;
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        case 'v': direction = D.D; break;
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        case '<': direction = D.L; break;
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        case '^': direction = D.U; break;
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        case '.': return [];
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        default: throw new Error(`Invalid character: ${c}`);
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      }
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      return [new Blizzard(width, height, x, y, direction)];
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    })
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  );
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function lcm(a, b) {
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  const larger = Math.max(a, b);
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  const smaller = Math.min(a, b);
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  for (let m = 1; ; m++) {
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    const v = larger * m;
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    if (v % smaller === 0) {
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      return v;
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    }
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  }
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}
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class Frame {
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  constructor(blizzards, width, height, t) {
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    this.width = width;
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    this.height = height;
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    this.t = t;
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    this.data = new Array(height).fill().map(_ => '.'.repeat(width));
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    for (const blizzard of blizzards) {
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      const [x, y] = blizzard.posAtTime(t);
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      this.data[y] = (
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        this.data[y].slice(0, x) +
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        '#' +
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        this.data[y].slice(x + 1)
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      );
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    }
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  }
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  getPos(x, y) {
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    // Start
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    if (x === 0 && y === -1) {
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      return '.';
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    }
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    if (x === width - 1 && y === this.height) {
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      return '.';
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    }
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    return this.data[y]?.[x] ?? '#';
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  }
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  movesFromPos(x, y) {
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    return [
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      [x, y],
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      [x + 1, y],
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      [x, y + 1],
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      [x - 1, y],
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      [x, y - 1]
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    ].filter(pos =>
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      this.getPos(...pos) !== '#'
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    );
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  }
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  print() {
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    console.log(this.data.join('\n'));
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  }
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}
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const nFrames = lcm(width, height);
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const frames = new Array(nFrames)
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  .fill()
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  .map((_, t) => new Frame(blizzards, width, height, t));
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function fastestRoute(start, end, timeOffset = 0) {
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  let positions = [start];
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  for (let t = timeOffset + 1; ; t++) {
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    const frame = frames[t % nFrames];
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    const newPositions = [];
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    for (const [x, y] of positions) {
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      const moves = frame.movesFromPos(x, y);
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      if (moves.find(move => move[0] === end[0] && move[1] === end[1])) {
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        return t;
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      }
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      newPositions.push(...frame.movesFromPos(x, y));
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    }
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    // Remove duplicates and assign to positions
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    positions = newPositions.filter((pos1, i, arr) =>
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      arr.findLastIndex(
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        pos2 => pos1[0] === pos2[0] && pos1[1] === pos2[1]
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      ) === i
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    );
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  }
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}
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const start = [0, -1];
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const end = [width - 1, height];
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const fastestTime = fastestRoute(start, end);
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console.log('The fastest time to navigate the blizzards is:', fastestTime);
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const fastestTimeWithSnacks = fastestRoute(
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  start,
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  end,
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  fastestRoute(end, start, fastestTime)
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);
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console.log(
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  'The fastest time with a return trip for snacks is:',
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  fastestTimeWithSnacks
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);
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